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#3813182 Jan 24, 2011 at 11:36 PM
Legionnaire
180 Posts
No thread on this, so I thought I'd add my experience.

If you're going to bother with archaeology get on with it. There are bonus items available that you use towards manufcturing items with the scraps you unearth, each gives a bonus of twelve against a typical cost of 35 scraps for a common item, up to 100 for a rare. Thing is, you get between 9 and 18 scraps per digsite, and I guess 5 minutes max is all you need at each site. The bunus items were selling for 250G each in the beginning, now they are between 50-80G, but it's very easy money. The outland Vrykyl bonus is selling for about 500G, the Uldum one even more but it's rare to get an Uldum spawn as it's part of the random Kalimdor areas.

Levelling is simple: Set your inn to Ironforge (next to the AH), and you've got northern EK digsites covered. Use the portal to Badlands for southern areas, with the 15 min cooldown you can HS back to IF every few digs if needed. If you don't want to gain XP lock it, you get about 8K per dig, three per site, so you can be gaining XP far faster than questing in the new 80-plus areas. Don't go for higher areas as you level, the gains are the same and Northrend travelling is slow and expensive: stay with EK up to 525.

I guess I made over 10K gold from selling the bonus items, plus a fair amount from odd kills and skins on the way. Once you're at 525, use Arch if it's spawned near to where you're going and sell the bonuses for profit. Some of the rare items are fun, if you want a skeletal raptor mount or a set of sword-dancing dwarves.

wow-professions.com - Archaeology

almostgaming.com - Archaeology
Edited by Vallata 1 year ago
One drink is too many, a thousand isn't enough.

Christy Moore
#3815740 Jan 25, 2011 at 11:26 AM
Legionnaire
564 Posts
So are you saying that you can sell the rare items ?

I thought they were bound to your account.
Obi Wan has taught you well
#3815826 Jan 25, 2011 at 11:57 AM
Centurion
815 Posts
The items created by solving projects are soulbound. Keystones (the random drops usable as 12 fragments) aren't, and go for decent money on the AH; they're also usable to get party buffs in several dungeons (by way of a daily quest a short way in), if you find yourself with an excess of them.
"A good player, to me, is simply someone that cares. Everything else is negotiable."
-- John "Big Bear Butt" Patricelli
#3815839 Jan 25, 2011 at 12:00 PM
Centurion
2042 Posts
In patch 4.0.6 the grey vendor rubbish you find is having it's vendor value at least doubled and a number of them increased significantly (up to 1000g).

DO NOT VEND ANYTHING UNTIL THEN (next week probably).k
Edited by Tree over 1 year ago
I'm afraid. I'm afraid, Dave. Dave, my mind is going. I can feel it. I can feel it. My mind is going. There is no question about it. I can feel it. I can feel it. I can feel it. I'm a... fraid...
#3815996 Jan 25, 2011 at 12:42 PM
Legate
1805 Posts
I've only levelled to about 70 - seems pointless to me for a few grey items worth copper ?!
Spears shall be shaken, shields shall be splintered! A sword day... a red day... ere the sun rises!
#3816035 Jan 25, 2011 at 12:51 PM
Legionnaire
564 Posts
#3815826 Tamsk wrote:

The items created by solving projects are soulbound. Keystones (the random drops usable as 12 fragments) aren't, and go for decent money on the AH; they're also usable to get party buffs in several dungeons (by way of a daily quest a short way in), if you find yourself with an excess of them.



Oh right I have quite a few of them.
Obi Wan has taught you well
#3817012 Jan 25, 2011 at 04:05 PM
Legionnaire
180 Posts
#3815996 Juggernort wrote:

I've only levelled to about 70 - seems pointless to me for a few grey items worth copper ?!



I see it as a lot like fishing, something to do is you can't commit to time or are doing something else like take phone calls. But with bigger rewards, as the bonus items do sell well, and some interesting rare items. I just stop at a digsite if it's nearby.
One drink is too many, a thousand isn't enough.

Christy Moore
#3818341 Jan 25, 2011 at 07:45 PM
Signifer
363 Posts
Probably worth noting that the first 100 (50 times post 4.0.6) times that you dig you will get a point. After that you only get points for solves (5 - is it more for rares?).

Also note that you can collect as many shards as you like before solving, so don't worry about wasting any - they are all safely recorded.

Therefore the best way to initially level is to dig until you can't earn any more points that way, and only then start solving.

#3818419 Jan 25, 2011 at 07:58 PM
Centurion
815 Posts
#3818341 Dhorhe wrote:

Probably worth noting that the first 100 (50 times post 4.0.6) times that you dig you will get a point. After that you only get points for solves (5 - is it more for rares?).

15 for rares, since a hotfix a few weeks in (too late for me sad )

Also note that you can collect as many shards as you like before solving, so don't worry about wasting any - they are all safely recorded.

Until 4.0.6, when you'll be capped at 200 per race. (If you have more than 200 going into the patch, you won't lose any, just won't be able to gain any more until you solve to below 200.) Stops people hoarding absurd numbers in the hope that content patches will add new rewards.
"A good player, to me, is simply someone that cares. Everything else is negotiable."
-- John "Big Bear Butt" Patricelli